Teladi Kea (X3 AP, X-Universe) - low poly edition

I love the little dude you had next to the model. If there was some way you could show his silhouette in a window, that would be so awesome. That little guy gave such a great sense of scale. I felt sorry that he and his ship was captured by the huge hand monster that appeared a few pictures later. :)
 
I love the little dude you had next to the model. If there was some way you could show his silhouette in a window, that would be so awesome. That little guy gave such a great sense of scale. I felt sorry that he and his ship was captured by the huge hand monster that appeared a few pictures later. :)
you are talking about the picture from the open boarding ramp? yeah, I was playing with the thought of a cockpit, to be able to open the front and reveal a cockpit. but that is crazy on that scale :bulgeeye: First I have to design a functioning boarding ramp and that elevator. that would be cool. AND before that I need the landing legs.

But I can try to draw silhouette on the cockpit windows. Unfortunately the illusion will break down as soon as you move relative to the model
 
Struggling with the landing gear. I am a layman here. Just guessing and looking up landing gear in aeronautics and sf spaceship.

I have come up with this idea but can somebody here on this forum help me or give me hints about that matter?
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As you can see I need in front of the front leg (that is situated under the mid point of the whole ship length) at least 2m space to fit the cargo elevator underneath.
I came up with the use of a large piston that rotates up to 45° (or more, depending on the ground) down, the piston extends. It is also pushed and stabilized by a second piston that is situated above the landing leg as you can see in the concept sketch in the lower right corner.

Does that make sense?
For clarification: Of course I will model a static leg that can be attached to the belly of the model. No actual working gear:biggrin:

EDIT:
tested the first prototype of front leg with toothpick and my small magnets
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first test. humans are fitting underneath, wookies not. but it is x-universe, not star wars and it is a teladi ship. Teladi are bit smaller than humans. And if need the landig legs probably could extent a bit more, also to compensate uneven terrain

EDIT#2:
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hind legs have to be approximatly 1mm shorter. my small magnets are still big for that scale. hard to model pistons and stuff with them attached. I will design a variant with a paper tab to plug it into the belly, like @Revell-Fan did with the colonial viper
 
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I like your idea to attach the landing gear with the magnets under the belly.
The magnet method has one flaw (aside from the size):
They rotate. Even with two magnets in a row they still rotate a bit and therefore you have to be careful while putting the model on the floor and still keep the alignment.
 
Still test model #3.
I ripped off the metal sheets for the magnetic landing legs and designed "plug-in" legs as @Revell-Fan did with his Viper mk1.
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I have just hand drawn the shapes and textures here to try out. And did the cuts in the hull not measuring but more eyeballing
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Printed out and cut precisely it will look much better on that scale than the method with the magnets.
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