Teladi Kea (X3 AP, X-Universe) - low poly edition

ElMäx

Senior Member
Nov 10, 2024
131
327
I love the x games, tbh only x2 and x3. X1 was before my gaming age, rebirth was just not the thing for me and I don't have the time and energy to get to know x4.

A while ago I looked for a paper model of the argon centaur from x2. I liked that ship a lot when I first played that game. There seems to be no existing paper model for the centaur. I already started to work on one by myself but that for later.
A ship design I also really like is the Teladi Kea from X3 Albion Prelude. I want that as a model!

When I tried to make the centaur model I got to know all the difficulties and the necessary tools to extract the ship models from the game file and how to put them into file formats to load them up into 3d modeling software etc. It requires some old modding tools from the x community. Fortunately these tools are still available online. But you have to search for them quite a lot^^

I managed to convert the ship files into .obj format.
My 3d modeling program to use is blender. I don't know blender. It took days over days to get to know it a little. But I did not want to spend 70 bucks for pepakura and there is a paper model export script for blender. Perhabs some day I will pay for pepakura.

Thanks to the modding community tools the uv maps for the model textures came along the converting way and I can load the model up in blender with textures:
01.png

One thing I don't like are the arkwardly high engines, the two big ones at the aft. Look like exhaust pipes of a truck. I lowered them and - with the two lower ones - tried to align them with an imagined center-of-mass:
02.png
03.png
Then I tried to export the ship piece by piece with the paper model script for blender. But it spew out 50+ parts and impossible folds and faces, just for the long hull part without wings and all. That is really sad because I know the paper model script can work great. I made a model of the "Alte Nationalgalerie" here in Berlin as a present for my wife (I want to share that template with you, but I have to ask for permission from the creator of the 3d object of the gallery).

I took a look at the mesh from the ship and it has some complicated recessed part and some faces fold into each other. Looks really complicated.
I spend hours, almost days to get to know the sculpt tools but it just destroyed the mesh completely.


Then I discovered the measuring tool in blender. you can measure a line AND you can measure angles!
Driven mad by the idea of having a Teladi Kea paper model I began to measure at least every line and angle necessary to achieve the shape of the hull roughly:
04.png
And that's why I call this model the low poly edition. With this method I loose a bit of the round shapes but I'm fine with that.

The lines and angles gave me the faces which I draw "by hand" in a vector graphics software. I prefer vector over raster graphics because of scaleability. Though I could have used the original textures somehow to achieve more detail.

05.jpg
first test build to check the overall shape

06.jpg
and then to the serious business.
The shapes for the engine parts I got from the paper model export script for blender. The rest I measured and draw.
 

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I want to create different templates. For example one with just one layer and another more complex one with layering for the recessed shapre etc.

This build I will do with the layering version. To save ink/toner I plan to design it appropriate. Like the first layer is just for the shape and the recessed parts, like the cockpit windows and other details. the layer above comes with the full textures, plus extra parts for greeble. I don't know how much toner is burried under the layers of my millenium falconXD I don't want to something like that again.

photo_3_2025-11-27_02-56-03.jpg
cockpit windows and random details for first layer

photo_4_2025-11-27_02-56-03.jpg
I did not bother with drawing glueing flaps. I just use seperate pieces of paper. results are smoother surfaces.

photo_5_2025-11-27_02-56-03.jpg
photo_6_2025-11-27_02-56-03.jpg
I already have to change the template. I like to work with thick paper for stability, 190g/qcm. But the second layer has the same dimensions like the first and with paper that thick I start to need gaps between the faces.
I will split the template into a page with first layer for thick paper and a second page for the texturized second layer for thinner paper.
photo_7_2025-11-27_02-56-03.jpg
photo_9_2025-11-27_02-56-03.jpg

The shape is okay I think. engines, top wings and details still missing.
 
I love the x games, tbh only x2 and x3. X1 was before my gaming age, rebirth was just not the thing for me and I don't have the time and energy to get to know x4.

A while ago I looked for a paper model of the argon centaur from x2. I liked that ship a lot when I first played that game. There seems to be no existing paper model for the centaur. I already started to work on one by myself but that for later.
A ship design I also really like is the Teladi Kea from X3 Albion Prelude. I want that as a model!

When I tried to make the centaur model I got to know all the difficulties and the necessary tools to extract the ship models from the game file and how to put them into file formats to load them up into 3d modeling software etc. It requires some old modding tools from the x community. Fortunately these tools are still available online. But you have to search for them quite a lot^^

I managed to convert the ship files into .obj format.
My 3d modeling program to use is blender. I don't know blender. It took days over days to get to know it a little. But I did not want to spend 70 bucks for pepakura and there is a paper model export script for blender. Perhabs some day I will pay for pepakura.

Thanks to the modding community tools the uv maps for the model textures came along the converting way and I can load the model up in blender with textures:
View attachment 229436

One thing I don't like are the arkwardly high engines, the two big ones at the aft. Look like exhaust pipes of a truck. I lowered them and - with the two lower ones - tried to align them with an imagined center-of-mass:
View attachment 229437
View attachment 229438
Then I tried to export the ship piece by piece with the paper model script for blender. But it spew out 50+ parts and impossible folds and faces, just for the long hull part without wings and all. That is really sad because I know the paper model script can work great. I made a model of the "Alte Nationalgalerie" here in Berlin as a present for my wife (I want to share that template with you, but I have to ask for permission from the creator of the 3d object of the gallery).

I took a look at the mesh from the ship and it has some complicated recessed part and some faces fold into each other. Looks really complicated.
I spend hours, almost days to get to know the sculpt tools but it just destroyed the mesh completely.


Then I discovered the measuring tool in blender. you can measure a line AND you can measure angles!
Driven mad by the idea of having a Teladi Kea paper model I began to measure at least every line and angle necessary to achieve the shape of the hull roughly:
View attachment 229441
And that's why I call this model the low poly edition. With this method I loose a bit of the round shapes but I'm fine with that.

The lines and angles gave me the faces which I draw "by hand" in a vector graphics software. I prefer vector over raster graphics because of scaleability. Though I could have used the original textures somehow to achieve more detail.

View attachment 229442
first test build to check the overall shape

View attachment 229443
and then to the serious business.
The shapes for the engine parts I got from the paper model export script for blender. The rest I measured and draw.
Great to see that you are tackling the X-universe. Played the Original X1 from start to finish. Beautiful game back in the day way far advanced of most games back then with a LOT of modding options. There are a LOT of ships there to choose from. Good to see someone doing something outside of the usual Star Wars / Star Trek franchises.

Looking forward to seeing your templates and the build thread for this beauty.
 
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Great to see that you are tackling the X-universe. Played the Original X1 from start to finish. Beautiful game back in the day way far advanced of most games back then with a LOT of modding options. There are a LOT of ships there to choose from. Good to see someone doing something outside of the usual Star Wars / Star Trek franchises.

Looking forward to seeing your templates and the build thread for this beauty.
thank you! yes, there are so many ships. quite some beauties. and with every game they changed the ship designs. that makes it relly interesting.
 
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Thank you for indepth of your design process. Youlr work looks very 3c. Keep it coming.
*does Wayne's World style not-worthy-bow*
I'm reading through your TIE builds regularly. The Marauder shuttle and others gave me the confidence to actually start designing and try it out by myself. Thank you for your indepths
 
Up until now the engines come in 4 parts, but I will need an attachment part because of the inclined aft section
1000017776.jpg

Like the wings I laminate the upper wing parts to 1mm grey board.
1000017777.jpg

For the wings, upper wings and engines I use super glue because of the small and thin glueing areas. And remember, these are also the parts that need high stability when you and your kids are playing with that ship.

1000017778.jpg
I think thats it for the first iteration. Basic shape and most basic parts are there. Now I have to optimise and add most of the details from the original model.
1000017779.jpg
1000017780.jpg
1000017781.jpg

Notice the jagged and damaged egdes. That's really cheap paper of bad quality.
 
*does Wayne's World style not-worthy-bow*
I'm reading through your TIE builds regularly. The Marauder shuttle and others gave me the confidence to actually start designing and try it out by myself. Thank you for your indepths
Thats great to hear I feel very humble that you started to design models by reading my postings. You are doing a great job.
 
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Up until now the engines come in 4 parts, but I will need an attachment part because of the inclined aft section
View attachment 229450

Like the wings I laminate the upper wing parts to 1mm grey board.
View attachment 229451

For the wings, upper wings and engines I use super glue because of the small and thin glueing areas. And remember, these are also the parts that need high stability when you and your kids are playing with that ship.

View attachment 229452
I think thats it for the first iteration. Basic shape and most basic parts are there. Now I have to optimise and add most of the details from the original model.
View attachment 229453
View attachment 229454
View attachment 229455

Notice the jagged and damaged egdes. That's really cheap paper of bad quality.
What scale are you using? Are the grids in CM? If so, this is really good work at that scale. BTW don't beat your self up too badly. This is a first build and often times when you make something the first time around and see it, you also see what can be improved.

Maybe scale it up a little bit to make it bigger. More ship to play with. ;)

Love what you do!:):):)

Keep it up.
 
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Excellent thread, so many interesting processes to look at. Great!! :)
 
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What scale are you using? Are the grids in CM? If so, this is really good work at that scale. BTW don't beat your self up too badly. This is a first build and often times when you make something the first time around and see it, you also see what can be improved.

Maybe scale it up a little bit to make it bigger. More ship to play with. ;)

Love what you do!:):):)

Keep it up.
I'm using 1:250 scale. Yes, the grid is in cm.
I discovered I am a fan of smaller models. The size of my hand and smaller.
With ~14cm the Kea the same size like the Falcon and with 1:250 also the same scale.
I'm actually thinking of a smaller scale version of the Kea to hold it against bigger x-ships in the future. There are some nice 100-200m ships and I don't want them to become 1m long models:biggrin:
 
I'm using 1:250 scale. Yes, the grid is in cm.
I discovered I am a fan of smaller models. The size of my hand and smaller.
With ~14cm the Kea the same size like the Falcon and with 1:250 also the same scale.
I'm actually thinking of a smaller scale version of the Kea to hold it against bigger x-ships in the future. There are some nice 100-200m ships and I don't want them to become 1m long models:biggrin:
Hey if Jan Rukr (Alien99) can design and build a 12 ft long Sulaco why not go B-I-G. Just saying.....1764425522550.gif
 
I love the x games, tbh only x2 and x3. X1 was before my gaming age, rebirth was just not the thing for me and I don't have the time and energy to get to know x4.

A while ago I looked for a paper model of the argon centaur from x2. I liked that ship a lot when I first played that game. There seems to be no existing paper model for the centaur. I already started to work on one by myself but that for later.
A ship design I also really like is the Teladi Kea from X3 Albion Prelude. I want that as a model!

When I tried to make the centaur model I got to know all the difficulties and the necessary tools to extract the ship models from the game file and how to put them into file formats to load them up into 3d modeling software etc. It requires some old modding tools from the x community. Fortunately these tools are still available online. But you have to search for them quite a lot^^

I managed to convert the ship files into .obj format.
My 3d modeling program to use is blender. I don't know blender. It took days over days to get to know it a little. But I did not want to spend 70 bucks for pepakura and there is a paper model export script for blender. Perhabs some day I will pay for pepakura.

Thanks to the modding community tools the uv maps for the model textures came along the converting way and I can load the model up in blender with textures:
View attachment 229436

One thing I don't like are the arkwardly high engines, the two big ones at the aft. Look like exhaust pipes of a truck. I lowered them and - with the two lower ones - tried to align them with an imagined center-of-mass:
View attachment 229437
View attachment 229438
Then I tried to export the ship piece by piece with the paper model script for blender. But it spew out 50+ parts and impossible folds and faces, just for the long hull part without wings and all. That is really sad because I know the paper model script can work great. I made a model of the "Alte Nationalgalerie" here in Berlin as a present for my wife (I want to share that template with you, but I have to ask for permission from the creator of the 3d object of the gallery).

I took a look at the mesh from the ship and it has some complicated recessed part and some faces fold into each other. Looks really complicated.
I spend hours, almost days to get to know the sculpt tools but it just destroyed the mesh completely.


Then I discovered the measuring tool in blender. you can measure a line AND you can measure angles!
Driven mad by the idea of having a Teladi Kea paper model I began to measure at least every line and angle necessary to achieve the shape of the hull roughly:
View attachment 229441
And that's why I call this model the low poly edition. With this method I loose a bit of the round shapes but I'm fine with that.

The lines and angles gave me the faces which I draw "by hand" in a vector graphics software. I prefer vector over raster graphics because of scaleability. Though I could have used the original textures somehow to achieve more detail.

View attachment 229442
first test build to check the overall shape

View attachment 229443
and then to the serious business.
The shapes for the engine parts I got from the paper model export script for blender. The rest I measured and draw.
You are doing great!

One reminder: Pepakura can only be used for unfolding, not for 3D modeling. What you have done here cannot be done with Pepakura. It can only unfold parts and add flaps. It cannot change geometry.
 
You are doing great!

One reminder: Pepakura can only be used for unfolding, not for 3D modeling. What you have done here cannot be done with Pepakura. It can only unfold parts and add flaps. It cannot change geometry.
Hey speaking of Pepakura - does anybody know of any good tutorials for using Pepakura designer or converting to Pepakura?
 
You are doing great!

One reminder: Pepakura can only be used for unfolding, not for 3D modeling. What you have done here cannot be done with Pepakura. It can only unfold parts and add flaps. It cannot change geometry.
Thanks for pointing that out.
Perhaps someday I will master basic 3d modeling - in Blender or some other software.
 
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If you are a student, or have a child or relative who is a student, you can purchase a full working CAD program called Rhino3D. I've been using it for around 15 years. NASA uses it for designing space craft parts. Rhino3D was used to make the shapes for the tiles of the "Space Shuttle', it was the only program at the time that worked with NURBS modeling (Non Uniform Rational Bezier Curves). There are 1000's of video tutorials on YouTube from beginner to very, extremely advanced modeling.

The Student version, which is the same program as the "Non Student" version costs $200 dollars as opposed to $1000 dollars, and you own the program. You can use it for commercial products also, there are no limits on the student version.

It exports and Imports almost every other CAD model file types. I use it to design paper models, automobile parts, and a lot of other things. It's great for reverse engineering. The best bang for the buck out there. Look it up yourself, I don't there is any program out there that does everything Rhino3D does. I also use it to make models for my 3D printer.

Definitely worth checking out. Many of the Sci-Fi movies you watch use Rhino3D for prop, and other design work. You could design anything from a car to a motorcycle, or a jet engine with it. Of course you would have to have a knowledge of metallurgy to do some things, but that would not stop you from making the shape, and exporting it into other programs stress analysis. Link below. :)

Link = https://www.rhino3d.com/
 
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If you are a student, or have a child or relative who is a student, you can purchase a full working CAD program called Rhino3D. I've been using it for around 15 years. NASA uses it for designing space craft parts. Rhino3D was used to make the shapes for the tiles of the "Space Shuttle', it was the only program at the time that worked with NURBS modeling (Non Uniform Rational Bezier Curves). There are 1000's of video tutorials on YouTube from beginner to very, extremely advanced modeling.

The Student version, which is the same program as the "Non Student" version costs $200 dollars as opposed to $1000 dollars, and you own the program. You can use it for commercial products also, there are no limits on the student version.

It exports and Imports almost every other CAD model file types. I use it to design paper models, automobile parts, and a lot of other things. It's great for reverse engineering. The best bang for the buck out there. Look it up yourself, I don't there is any program out there that does everything Rhino3D does. I also use it to make models for my 3D printer.

Definitely worth checking out. Many of the Sci-Fi movies you watch use Rhino3D for prop, and other design work. You could design anything from a car to a motorcycle, or a jet engine with it. Of course you would have to have a knowledge of metallurgy to do some things, but that would not stop you from making the shape, and exporting it into other programs stress analysis. Link below. :)

Link = https://www.rhino3d.com/
Thanks for the hint. Sounds very interesting but I doubt I can spend that much money in a program for a hobby the next days/months/years^^
I need new shoes, my bass guitar and my amp need repairs, need a new small bass amp for easy transport, needle of my record player broken and two weeks ago we gave birth to twins!
You see, there are many things on the money spending list:biggrin:
 
Where do you live? I do audio repair. I wish we lived close to each other. I have a 5 string Honer Natural Blonde Bass Guitar. They made that Bass for only a couple of years. It's a wonderful Bass. I play Violin too. I understand the priorities, and you must have good shoes to get through life. My back injury causes me to buy shoes, and find they don't work. I've given so many shoes away. What size do you wear? P.M. (Private Message) me, please. :)
 
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