Hi,
Is there a way in META to change the pivot point of an object during rotation?
I think so, but I've not had the chance to figure out how to use it yet. When you press Rotate, and the Rotate window pops-up, press the button "Number" at the bottom of the box. It brings up an Rotate controls window; at the bottom are X.Y.Z coordinate buttons which apparently define the rotation point's location.
Rather than figure it out, I've usually taken the easier road: for a door/hatch, I'd Copy and Paste the selection, then Rotate it as normal, then use the Move handles to align the side with hinges. Then I'd delete the original faces. This way I don't mess up the fuselage if I make a mistake with the door/hatch.




