Teladi Kea (X3 AP, X-Universe)

I love the little dude you had next to the model. If there was some way you could show his silhouette in a window, that would be so awesome. That little guy gave such a great sense of scale. I felt sorry that he and his ship was captured by the huge hand monster that appeared a few pictures later. :)
 
I love the little dude you had next to the model. If there was some way you could show his silhouette in a window, that would be so awesome. That little guy gave such a great sense of scale. I felt sorry that he and his ship was captured by the huge hand monster that appeared a few pictures later. :)
you are talking about the picture from the open boarding ramp? yeah, I was playing with the thought of a cockpit, to be able to open the front and reveal a cockpit. but that is crazy on that scale :bulgeeye: First I have to design a functioning boarding ramp and that elevator. that would be cool. AND before that I need the landing legs.

But I can try to draw silhouette on the cockpit windows. Unfortunately the illusion will break down as soon as you move relative to the model
 
Struggling with the landing gear. I am a layman here. Just guessing and looking up landing gear in aeronautics and sf spaceship.

I have come up with this idea but can somebody here on this forum help me or give me hints about that matter?
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As you can see I need in front of the front leg (that is situated under the mid point of the whole ship length) at least 2m space to fit the cargo elevator underneath.
I came up with the use of a large piston that rotates up to 45° (or more, depending on the ground) down, the piston extends. It is also pushed and stabilized by a second piston that is situated above the landing leg as you can see in the concept sketch in the lower right corner.

Does that make sense?
For clarification: Of course I will model a static leg that can be attached to the belly of the model. No actual working gear:biggrin:

EDIT:
tested the first prototype of front leg with toothpick and my small magnets
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first test. humans are fitting underneath, wookies not. but it is x-universe, not star wars and it is a teladi ship. Teladi are bit smaller than humans. And if need the landig legs probably could extent a bit more, also to compensate uneven terrain

EDIT#2:
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hind legs have to be approximatly 1mm shorter. my small magnets are still big for that scale. hard to model pistons and stuff with them attached. I will design a variant with a paper tab to plug it into the belly, like @Revell-Fan did with the colonial viper
 
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Still test model #3.
I ripped off the metal sheets for the magnetic landing legs and designed "plug-in" legs as @Revell-Fan did with his Viper mk1.
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I have just hand drawn the shapes and textures here to try out. And did the cuts in the hull not measuring but more eyeballing
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Printed out and cut precisely it will look much better on that scale than the method with the magnets.
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In the last days I revised the model regarding many parts and aspects. I made a few test builds revealing some minor errors and possible improvements. I am about to make the last adjustments in the design to finish the model and share it here with you. For that first final version I will NOT design a functioning boarding ramp. I just want to finish that thing for now!
Perhaps in the future I will work on different updates and optional features (for example I am thinking about different paintjobs. Ingame there are the normal blue Keas, but the pirate fraction also flys Keas with a slightly different paintjob).

This post is concerning my last test build of the revised engine section. As you can see in the following screenshots the game model has a quite "chaotic" design regarding the engine. It is a somewhat open hull part, struts and pipes running everywhere.
enginetop.jpg

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sorry for the bad lightning in the Blender screenshots
here without textures to better illustrate the structure
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I tried to do the model more justice and incorporated some of the structures as greebles.
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these pipes are quite small with diameter of about 1mm at that scale. for this test I used paper that was too thick. hard to roll so small and the layers of the paper start to detach.
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The view on some of the greebles on the top will get obstructed by the wings but it is definitely worth it to make these details part of the model.

This test build again revealed some things to improve. I hope I can finish it during the following days. Let's see.
 
You are doing a FANTASTIC JOB on this project. I really like all of the detailing and greebling that you are putting into this project. I am really looking forward to seeing how it turns out.
 
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If it looks that good in a a huge picture and it's that small, you know it done well. ;)
 
Hope this will be the final test build. I will document the building process here in detail as an assembly instruction which I will compile into a pdf when I am done.

As the test builds before, this is the layered version. I will prepare the template for a "flat" single layer version if there is time and demand for it.


Let's go

Cut out parts 1 – 7.
These parts come without glue tabs and should be glued together using paper stripes on the inside to achieve smooth surfaces. If you need glue tabs, create them while cutting out the parts.
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Fold up and glue together the tip of the cockpit on part 1. Take your time. You want to get the shape right. Use a small paper stripe on the inside, like a small triangle with a cutaway, to hold it together.
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Use part 2 to cut out grey board. You can glue part 2 to the board if you like to. Make a fold along the dashed middle line on part 2 because the underside of the hull needs to be slightly concave (10-20 degrees).
Glue part 2 on top of part 1, on the inside of the hull. Mountainfold of part 2 pointing upwards, to the inside of the ship.

Preshape parts 3, 4, 5, 6. All „mountain folds“ along the long black lines. After folding work the faces from the inside to achieve a slightly convex shape but keep the folds as prominent features. Also mountainfold along the dashed line of the aft cap on part 6.
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Glue part 3 – 6 together using paper stripes from the inside. Work your way from the cockpit to the engine at the rear. Then glue part 7 to the rear.
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Now for the most complicated step: glueing the belly (part 1+2) to the hull (parts 3-7).
First make sure that the belly part is not twisted but has the proper concave fold running from the front to the rear. If you hold it against the top hull you will see that you need two additional folds in the belly part to fit to the hull: one fold at the first black crossing line after the cockpit front and one at the crossing line between the front and hind landing gear.
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I recommend to glue them together beginning with the cockpit. Use the carefully shaped tip on the belly part as a hinge, glue the top part to it using small paper stripes on the insides.
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When the glue has dried and the two parts are securely joint on that hinge you can close the hull, applying glue on the sides and work your way to the rear. Always make sure it is properly aligned. Correct the fitting as long as the glue is not dried. Pry out the edges with the pincer in case the belly part slipped into the hull.
For this step I apply much glue to the edges to prolong the drying and be able to correct those small mistakes. But don’t overdo and wipe off excess glue. Good thing here is that most of the faces, all the white parts are gonna covered up with another layer. Important thing here is to get the shape right!
If you used grey board on the belly, like I instructed to do, that grey board will help you now. For it’s edge is providing stability and a face for the glue.
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That is the first big assembly step and you should end up with a nice inner layer of the ship hull.
Next step is the second layer with hull texture and cut out areas for recessed details already present on the inner layer.